#pragma once

#include "Render/Shader/GlobalShader.h"

class TriangleVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(TriangleVertexShader)

	DECLARE_SHADER_END()
};

class TriangleFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(TriangleFragmentShader)

	DECLARE_SHADER_END()
};

